Young Adult Computers & Internet Books

Micro:Bit – A Quick Start Guide for Teachers

The BBC micro:bit Quickstart Guide for Teachers is designed to support educators in effective use of the BBC micro:bit devices distributed to all Year 7 students in the United Kingdom as part of the BBC's Make It Digital initiative.

Supported by Microsoft and published by Hodder Education, this indispensable guide features:

An introduction to the Make It Digital initiative

An outline of what the BBC micro:bit is and what it's designed to do

Advice on how teachers and students can get the most out of the BBC micro:bit device, including how the hardware and the supporting services work (including the BBC micro:bit website, code editors and code compiler)

Guidance on how to get started with creating programs for the BBC micro:bit using the Microsoft Touch Develop Editor, and how to compile them and upload them to your device

Coding lessons of varying difficulty with step-by-step walkthroughs and solutions for each activity

Curriculum references, providing educators with opportunities to introduce key computational thinking concepts and map outcomes back to aspects of the English computing program of study

Top 100 nes games matrix: Returnlearn gaming

Top 100 Nes/Famicom games and era history

by Hearts and Minds Media

I wanted a Top 100 Nes/Famicom games and era history book. All credit to Satoshi Matrix - Edited by J Horsfield, 2017 Return learn gaming (returnlearn.org.uk)

The Nintendo Entertainment System (commonly abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. The best-selling gaming console of its time,

It was initially released in Japan as the Family Computer (Japanese: ??????????? Hepburn: Famiri Konpyuta?) (also known by the portmanteau abbreviation Famicom (????? Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (?? ???Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.In 2009, the Nintendo Entertainment System was named the single greatest video game console in history by IGN, in a list of 25.

This guide is split into the following areas:

System information and history of the famicom and nes era. Top 100 count down with title and specific game information by Satoshi matrix. Finishing with top 20 memorable famicom imports. Hope you enjoy.

Twenty-Four Salvador Dali's Paintings (Collection) for Kids

Have you ever wanted to enrich your child with the arts and humanities?

or

Have you ever wanted to decorate your child's room with great paintings from one of your favorite painters?

Well, you can start with Salvador Dali's Paintings.

Twenty-Four Salvador Dali's Paintings (Collection) for Kids

There are colorful, youthful, and inspirational.

Twenty-Four Andy Warhol's Paintings (Collection) for Kids

Have you ever wanted to enrich your child with the arts and humanities?

or

Have you ever wanted to decorate your child's room with great paintings from one of your favorite painters?

Well, you can start with Andy Warhol's Paintings.

Twenty-Four Andy Warhol's Paintings for Kids

There are colorful, youthful, and inspirational.

Making Money through Bitcoin

Bitcoin as a digital currency has brought Gold for Many. One year back in January 2017, 1 Bitcoin was equal to $1200, but by November 2017, 1 Bitcoin became equal to $1800. This book is about trusted wallets, trusted sources of earning Bitcoin and Mining Bitcoin at home. To visit the trusted click http://www.igurucool.in/earn.html For more books visit http://www.igurucool.in/books.html

Learning through retro gaming

Retro gaming as learning by Hearts and Minds Media

After being involved in the golden age of arcades and home computer games in the 80's and 90's I felt compelled to write a overview of retro gaming as it exists in the UK and its resurgence as a method of training and educating a new generation of gamers and programmers. The 80s provided a unique market and opportunity for bedroom programmers to become involved at a national level in producing products

which sold eventually worldwide to critical acclaim. Alongside this phenomenon of business was the arcade industry which started in Japan with space invaders and soon came to enrapture the world in its potential to draw crowds together chasing the social experience of high-scores and co-operative gaming.

There has been a wave of interest in events and new business's offering retro game collecting and playing across the UK in the past 10 years which suggests that the popularity of gaming on systems and arcades older than 10 years is set to continue.

The following pages will hopefully rekindle your interest in this fascinating area.

20 Questionnaires returned

20 Interviews

4 Arcade environments observed and reported on